Level Design, Environment Art, Game Design, Storytelling, Production
Producer: Sitong Chen
Programmer: Zhi Jing, Mera Tegene
Artist: Sitong Chen (completed 85% of game art), Xinxiu Zhong, Huixin Luo
Sound Designer: Huixin Luo
Shipped is a first-person narrative VR game to give a freedom to naive guests without any instructions to lead the game.
Players will figure out swimming mechanics by themselves and follow a shoal of fishes to find memory pieces to get the whole story. During memory process, the player will and have questions for himself and figure out
Who he is
Why he is in the ship and underwater
Who the girl is and what the relationship with her
If he and she already dead
Why they dead
The story tries to give a reversing, surprising, and guilty emotion to the guest.
Tool used: Maya, Unity, 3D-Coat, Photoshop, Houdini, Audition
This project was completed in two weeks.
Lead and manage the team, involved process of every production part (programming, art, sound).
Design game mechanics, story, and leading logic
Design art style
Created Ship, plants, hands models and texture
Created all other textures, and layout UV
Created all 2D animations
Used Houdini to break the ship
Switching Effect into memory pieces
Plants waving shader
These two effects were designed by me, and Complemented by Zhi Jing
The player starts from Main Cabin to collect first two memories, then goes out from the upper hole by following the leading fishes (Indirect Control).
The player will see the lighter in the Wheel Room. and goes towards to the Deck after collecting the Lighter.
After collecting Newspaper, the leading fishes will indirectly control the player to the Engine Room.
And goes to the ship bottom from the hole on the Deck.
After collecting remaining memories at the ship bottom. The player remembers everything and released from himself.
He will go out from Bottom hole automatically. And the ship will broke.
Sequence of memory and questions will be asked from the guest
Technique for reaching the goal
Two final items at the bottom can be seen from Main cabin
Example of game assets:
Four key animations to tell the story (2D Storyboard style animation)
Dating in Engine Room