Programmer: Muzi Wang, Chonghui Sun
Artist: Sitong Chen (complete 80% of game art), Xinran Zhan
Sound Designer: Chuhan Wu
Onmyoji is a first-person VR game to tell a story happened in Japanese style night market. The player would follow an indirect control that is the main character Mura to walk through the whole night market.
The goal of the player is fighting enemies to solve issues and to save the night market.
The player has two skills which are Appear and Fire. All enemies are hidden, and player needs to use Appear to make them display, and then use fire to kill them.
The whole game contains two types of enemies. The little and fat one would not be killed. The action is using Appear to scar and chase them. The tall and black enemies can be killed by Fire.
To win the game, the player must kill all tall enemies before they destroying stalls.
This game was selected to ETC Festival.
Design game mechanics and story line
Design game art styles
Writing Toon shader
Design and create all characters
Fix models from the other artist ( reduce polygon, fix edges, UV, and normal)
Create all textures
Sculpt and paint terrain in Unity
Design and set up the environment.
Breaking effect in Houdini
Make fire sprite sheet
Software used: Unity, Maya, 3D-Coat, Photoshop, Houdini
Influenced by lighting
Houdini Breaking Effects
Fire Sprite Sheet
Process of game play
Introduction for the night market by Mary
Lighten the Lantern by Fire
Display the Taiyaki thief by Appear
Display enemy who sits on NPC and kill him by Fire
Display and kill enemies before stall destroyed