Houdini: Fire, Water, Broken, Procedual Modeling
Overall Demo Reel
Fire - Houdini
Created an object with random vertex animation. And used in as a base of fire to create random burning fire animation.
Water Bird - Houdini
Small Water Drop Simulation
Fluid tank water simulation
Add wind velocity and direction to create a waving water animation.
Object water simulation (Bird)
Add noise and noisy animation for the object to create a water moving animation.
Water drops simulation (drops from the wing, small drops around the bird)
Create and generate spheres as water drop. Merge them with the bird.
Breaking Pig - Houdini
Use Fracture breaking simulation to break the geometry.
Glue the geometry together and ad red color to breaking part.
Remove red (color channel R equals 1) from black (color channel R equals 0).
Transfer color removing value to the geometry.
Change gravity to negative to fly breaking stones away.
Floating Island - Procedural Modeling with Houdini
Procedural Modeling Working Progress