Sitong is a 3D Art Generalist, and has experiences in Character Art, Environment Art, Level Design, Texture Art, and Tech Art
She is able to handle any art style, and likes to explore new styles and techniques. And she loves to merge fine art into cg work.
As a second year graduate student from Master of Entertainment Technology (School of Computer Science & School of Art) at Carnegie Mellon University now
Obtain BFA degree from Rochester Institute of Technology in the United States
Major in 3D Digital Design; minor in Game Design